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Age of wonders planetfall dvar trencher
Age of wonders planetfall dvar trencher











age of wonders planetfall dvar trencher age of wonders planetfall dvar trencher

I had built all my colonies with the central science building with barely any production sectors and literally no production exploits. Pair this with recreational bio domes as well as the later colonist happiness buildings you'll be set. You can also stick this bad boy on ALL YOUR COLONIES!! The best part about it is, it's a instant operation so it doesn't take up one of your tactical doctrine slots. I believe it gives your colony +30 production at the cost of -4 (or -8) happiness. Honestly an amazing tactical operation to do is factory overdrive (I might be getting the name wrong).

age of wonders planetfall dvar trencher

It is a product of a long respected Dvar tradition of compensating poor accuracy with more yield. It's not, the unit is stupidly efficient. On the surface, the unit lists 20% as a hit chance for its artillery weapon, which may seem weak and useless. Whatever unit is tough enough to withstand a single barrage (doesn't happen often) gets staggered to oblivion and also gets 3 different damage over time effects for about 20+ hp per turn from immolation, electrified and burning. This baby makes sieging late game colonies a cakewalk. All at 9 range and you can even extend it by 1 with a mod if you really need extra range. Such a unit is able to lob bursts of nuclear missiles (massive impact plus immolation) to area targets with the precision of smart munitions (no friendly fire from artillery) and arc damage + electrified from electric explosives to efficiently mow down machines. Late game tip, Dvar rocket artillery units (t3 elite) plus explosive mods from Promethean research are crazy overpowered.













Age of wonders planetfall dvar trencher